Tuesday, May 10, 2016

NEW DETAILS ABOUT GO+ WEARABLE

The Pokémon GO Plus is a wearable device that uses low energy Bluetooth pairing to connect to the Pokémon GO app on your phone. The device will vibrate and blink its LED light to give you notifications of in-game events, and you can press the little button in the center of the device to interact with the game without using your phone. We have known about this little gadget since the initial Pokémon GO announcement, and we immediately got a closer look with some great pictures here and here. But while we were able to see the device, there were still many questions about exactly what it did. Some of those questions are now answered, with the Silph Road's APK teardown of the recent v0.21.1 update last Friday. Some of the revealed functionality is seen below.

Notifications

  • Reached Pokéstop
  • Spawned Pokémon
  • Encounter Results

Interactivity

  • Hack Pokéstop
  • Enter Encounter
  • Throw Pokéball
One of the problems with Ingress is that your face is always down looking at your phone. The genre aims to get you exploring the cool places around you, but right now users are sometimes not taking very much of it in. The GO+ wearable will change this by alerting you to events in-game without having to be absorbed in a screen. These notifications can be toggled individually, if there are some things that you would like to be aware of and others that you would rather not be bothered with.

Pokéstops

Your GO+ can vibrate/blink to let you know when there is a Pokéstop nearby. You can then press the button in order to get items from it, such as Pokéballs, potions, or Pokémon eggs. There is also the phrase 'Hack Sequence' used throughout the code, which may have relevance to Pokéstops. (Perhaps you will have to press the button in a specific sequence instead of one simple push.)

Pokémon

Your GO+ can vibrate/blink to let you know when there is a Pokémon nearby. If you get sick of this notification buzzing every minute, you can limit it to only notify you when the nearby Pokémon is one that you haven't caught before, or to only notify you if it is a legendary Pokémon, or both. When you receive this notification, you can use the button on the device in order to enter an encounter with the Pokémon. This is where the functionality below comes into play.

Encounters

Once you have used your GO+ to enter an encounter with a wild Pokémon, your device will vibrate/blink to let you know when the app is ready for you to throw a Pokéball. You can then use the button on the device to do so, throwing a Pokéball at the Pokémon. You will feel the Pokéball shake via the device, and you will be able to tell through the blinking/vibration whether the Pokémon was successfully caught, or if it broke free from the Pokéball. If the Pokémon broke free, you can repeat the process and try to throw another Pokéball at the Pokémon by pressing the button on the GO+.

Thursday, April 14, 2016

PoGO Gyms - TL;DR

GYMS IN POKÉMON GO

This is the short version. For more detail, go here.

Gyms can be unclaimed, allied, or rival.

UNCLAIMED GYM

  • Choose exactly one Pokémon to stay at that Gym. You become the Gym Leader.
  • Gym Leader gets a crown logo, and their Username/Pokémon is listed on gym description.
  • When people challenge your Gym, they see your avatar standing behind your Pokémon.

ALLIED GYM

  • Choose exactly one Pokémon to add to that gym; make it stronger.
  • Fight your own team's Pokémon to practice battling and make the Gym stronger.
  • If you win, you get trainer xp and the Gym gets Prestige.
  • Prestige makes the Gym stronger and harder to take over, allows Gym to hold more Pokémon.

RIVAL GYMS

  • Choose 6 Pokémon to take into the Gym battle. Use those Pokémon to fight, in order.
  • If you win the Gym battle, it knocks that Gym's Prestige down a ton.
  • If you get the Gym's Prestige to zero, you dethrone their Gym Leader and can take it over.

COMBAT

  • Combat in Pokémon GO is not turn-based. Every battle is on a visible two minute timer.
  • Dealing damage: Tap screen to quick attack, hold screen to charge attack.
  • Avoiding damage: Swipe left/right to dodge. Jump to avoid AOE attacks.
  • No status conditions in Pokémon GO. Moves can be super effective/not very effective.
  • Pokémon in Gyms fully heal after a battle. Pokémon training/challenging remain damaged.
  • Pokémon have HP and Stamina bars. Stamina is used for charge attacks.
  • You have a camera angle from behind your Pokémon. AR camera can be toggled on/off.

ITEMS

  • There are no Pokémon Centers in this game.
  • Items must be used to heal. Items are found at PokéStops.
  • Max Revive fully heals fainted Pokémon.
  • Potion restores 25% HP.
  • Super Potion restores 50% HP.
  • Hyper Potion restores 75% HP.

OPINION

  • Combat is fast paced and exciting, animation is well done, visuals are colorful and attractive.
  • Combat is test of skill. Strategy still relevant.
  • Like in Smash Bros, will learn to use specific Pokémon styles.
  • I'm very excited. Pokémon GO will change the way we view the world. Pokémon are real, now.

PoGO - Everything I Know About Gyms So Far

EARLY REPORTS ON GYMS IN POKÉMON GO

Pokémon GO app icon.

SHORT VERSION: If the thought of reading all of this stresses you out, here are the sparknotes.

As you are walking around in the real world, the Pokémon GO app moves your avatar around on the in-game map using your GPS location. There are specific real-world places that are designated as Gym locations, at public points of interest such as art installations, historical sites, and the like. (The closest such sites to my home, for example, are a public garden and a skate park.) Once you arrive at one of these designated places, you are able to interact with a Pokémon Gym.

Once you have caught a few Pokémon and progressed a little bit through the game, you will have the chance to choose a Team. The options are Red, Blue, and Yellow, just like the original Game Boy games released in North America, Europe, Australia, and New Zealand. When you get to a Gym in the real world, you can check your screen to see the status of that Gym. (You can also check this from far away on your map before you decide to travel there.) There are three potential statuses: 1. Gym is unclaimed, 2. Gym is owned by your Team, 3. Gym is owned by a rival Team.
The Gym symbol used in Pokémon games.
  1. GYM IS UNCLAIMED
    • If the Gym currently has no Gym Leader, you can claim the Gym for yourself and BECOME a Gym Leader! (As if you haven't dreamed of this for decades.) Choose a Pokémon from your Team, and that Pokémon will stay at that real life location to defend the Gym. As the Gym Leader, your customized avatar will be displayed standing behind your Pokémon if anyone ever challenges your Gym. There will also be a crown displayed next to your avatar to show that you are the Leader of the Gym, and from now on if any other player approaches the Gym, they will be able to see your Username and Pokémon, stating that you are the Leader there. You can personally only leave one Pokémon at the Gym. You will need other players from your Team to leave their own Pokémon to help you make your Gym stronger.
  2. GYM IS OWNED BY YOUR TEAM
    • At a friendly gym, you can strengthen its defenses by leaving an additional Pokémon to defend it, increase your battling prowess by training in combat, or increase the Prestige of the Gym.
      1. You can assign a Pokémon to help defend the gym, if there are still slots available, and you haven't already assigned one. Deploying a Pokemon to defend a Gym grants the Gym 500 Prestige for each Pokémon. If you intend on using this Gym to train, it is a good strategy that you don't defend with a Pokémon that you can't beat! In fact, the fastest way to gain Prestige and xp later is to defend with a Pokémon that you can easily and quickly knock out.
      2. You can also train and practice your battling skills. In a training session, you have two minutes to defeat a defending Pokémon, and a timer is displayed counting it down. In cases where a Gym has more than one Pokémon, that timer resets back to the full two minutes each time you knock a Pokémon out.
        • When you begin a training battle, it seems that a random Pokémon in your possession is selected, although you can tap on the Pokémon to switch it out with another. Your Pokémon CAN get hurt or knocked out, and you will have to use revives or potions to heal them.
        • You can win or lose this battle. In either case, the defending Pokémon returns to full health at the end of a training session, so that it can still guard your gym at full power. Your own Pokémon, however, will retain any damage that it endured.
      3. If you defeat the defending Pokémon, the training session awards the trainer with 50xp per knockout, as well as giving the Gym 50 Prestige Points for each Pokémon defeated. Prestige Points increase the Level of your particular Gym. 500 Prestige Points get you to Level 2, while 1000 Prestige gets you to Level 3, and 2000 gets you to Level 4. A higher Gym Level allows more slots for a larger number of teammates to be able to leave additional defending Pokémon.
  3. GYM IS OWNED BY A RIVAL TEAM
    • If a Gym is already owned by a rival team, you can challenge that Gym using the combat system. You can bring 6 Pokémon into combat against it. You can press a shuffle button to randomly select 6 diverse Pokémon for you, or you can hand-choose them yourself.
    • Although you can bring 6 Pokémon, right now it seems like you only fight with one at a time. If one of your Pokémon faints, your next Pokémon is sent out to continue the battle. It is good strategy to start with your strongest Pokémon. (Considering Combat Points, type effectiveness, etc.)
    • Remember to deal out as much damage as you can, as quickly as you can. That two-minute timer per enemy Pokémon is always ticking! Most battles that have been seen are under a minute, so if you don't fight, you will be toast. But try to balance this with avoiding incoming attacks, yourself. This will save you from wasting resources on healing your Pokémon all the time.
    • When you defeat an enemy Gym, you can greatly reduce their Prestige. When you reduce their Prestige to zero, you dethrone the current Gym Leader, and can claim control of the Gym for yourself.
    • After you successfully defeat a Gym, (if the Gym still maintains some Prestige, and remains under the rival team's control,) the defending enemy Pokémon are restored to full HP, and can be battled again.
Official in-game screenshot from Niantic where Blue and Red Gyms can be seen. The Red Gym is Level 3.

COMBAT

  • Combat in Pokémon GO is not turn-based. Battles are real-time endeavors with a two-minute timer constantly ticking down. (That timer resets every time a new enemy Pokémon is sent out.)
  • You attack the opposing Pokémon in real time using a 'quick attack' or a 'charge attack'. You can interrupt an opponent's charge attack by quick attacking while they charge. You can also defend yourself in real time by jumping/dodging to avoid damage.
  • There are no moves currently in the game that utilize status conditions such as 'paralyzed' or 'poisoned'; battles are just an all-out brawl.
  • You can tap your phone screen to 'quick attack', or hold your finger down on the screen for a more powerful 'charge attack'. Stamina is used for charge attacks, which use 50% of the stamina bar each time. Stamina normally refills at a rate of about 20% a second, but if you are hit by the opposing Pokémon, this also fills up the stamina in little boosts.
  • When you are about to be attacked, red crosshairs appear on your Pokémon, which shrink to signal how soon the attack is coming. You can swipe left or right to dodge. If you continuously swipe fast enough, you can get all the way behind the opposing Pokémon and attack from there. There are area of effect attacks that you cannot dodge, but can instead jump to avoid.
  • Like in the Pokémon games that we are familiar with, if you use a move that is affected by some kind of type advantage, a message that reads "It's not very effective" or "It's super effective" briefly appear above the attacks. These are the only damage-causing possibilities; leaked code from the data-mines reveals that there are probably no 25% or 400% effective type advantages from double-types. There is, of course, also the possibility that there is no damage at all, such as if you attempt to attack a Haunter with a Tackle move.
  • In combat, you will see a screen where the camera is looking down on your Pokémon from behind. Above the Pokémon, there is an HP bar, and a stamina bar. The arena has yellow arrows on each side, indicating slots for additional defending Pokémon. There is a timer that counts down from 120 seconds. There is a button that you can toggle to switch between real-life camera augmented reality and in-game animation. If AR is not enabled, you see yourself battle on top of the elevated virtual platform, and you can see the in-game map based on the real world expanding off into the distance.
A Pokémon Trainer next to an unclaimed Gym. If she places a Pokémon there, she will be the Leader of a Level 1 Gym.

ITEMS

  • Like I mentioned above, if your Pokémon gets injured or knocked out in battle, you must use items to heal them. There are no Pokémon Centers in this game! In this game, we are not some ten year old who is destined to become the Champion. We are the Bug Catchers, the Hikers. We are the gritty adventurers, out on the fringes of the wilderness, with only the items in our backpacks to keep us going. We will usually have the types of Pokémon that are found in the areas around where we live. But we will have a lot of them. This game has shown us that we will be catching a LOT of Pokémon. So to prevent us from being able to attack and defend all of the gyms with hordes of faceless Pidgey, rather than choosing which Pokémon are important to us to train, they force us to be very careful in deciding which Pokémon to heal and continue to build up.
  • Items are found at PokéStops, as we explore the real world around us. PokéStops have a little minigame that involves spinning an image of the real-world location that we are at, and popping the bubbles that come out. Successfully doing so rewards us with the items that we will need to continue our adventure. The in-game descriptions for some items that pertain to combat are listed below:
    • Max Revive - A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.
    • Potion - A spray-type medicine for treating wounds. It can be used to restore 25% of the HP of an injured Pokémon.
    • Super Potion - A spray-type medicine for treating wounds. It can be used to restore 50% of the HP of an injured Pokémon.
    • Hyper Potion - A spray-type medicine for treating wounds. It can be used to restore 75% of the HP of an injured Pokémon.
In-game model for a Level 6 Pokémon Gym

OPINION

  • Early reports describe this combat system as fast paced and exciting, while the animation is apparently well done, and the overall visual appearance is very colorful and attractive.
  • I personally feel that this style of combat is much more realistic and intense than tapping some text and standing back as your little monsters take turns attacking each other. This feels so much more real to me, being immersed in this experience of actually trying to launch a fire blast at another Pokémon in real time, and dodging to get out of the way of their slash.
  • There is now an enormous skill aspect, rather than only strategy. (However, the usage of strategy is still maintained through type effectiveness, the order of Pokémon, and a user's personal aggressive/defensive fighting styles.)
  • My favorite part is how you can become an expert with the usage of specific Pokémon, where your Geodude is actually more skillfully used in your hands through practice than the same Geodude would be if traded to someone else. But a new owner of a Geodude could still, through time, learn to understand Geodude's attacking style, and grow to use him just as skillfully.

Overall, I feel more excited about this game than ever. When it comes out, the real world around us will literally be transformed in our minds. When we are driving around town, we won't just have a humdrum commute from work. That museum that you just drove past is an infamous Gym that you have challenged in the past, but were unable to defeat. You will reflect on your experiences there, and as you drive by the duck pond, you will remember the first Magikarp that you caught there, and how you later worked so hard to evolve it into a Gyarados, and you returned to that same pond where you first met, to do so. This is one of those games that will actually change the way that we perceive the world around us, and fill us with a sense of enchantment. Pokémon will finally exist in the real world.

Tuesday, April 12, 2016

Carrots


In World War II, the British Royal Air Force ran a propaganda campaign to prevent the Germans from finding out that British aircraft were equipped with radar. They published a story about John "Cats' Eyes" Cunningham, the RAF's top-scoring night fighter pilot. This story stated that John had gained incredible night vision from eating lots of carrots, when in reality he had radar to thank. (John Cunningham was first person to shoot down an enemy plane with the help of radar.)

The British populace believed in this story so strongly that carrots became a much larger part of the nation's diet. This practice continues to today, as many people encourage eating carrots to improve eyesight. Carrots do contain beta-carotene, which the body converts to vitamin A. (Vitamin A is an important nutrient for eye health.) However, extra vitamin A doesn't doesn't improve vision; only a deficiency will have a noticeable effect. In fact, an excessive amount of Vitamin A can be poisonous.

It is still important to make sure you get the small amount of vitamin A that your body needs to promote eye health. This will prevent things like cataracts, macular degeneration, and xerophthalmia, but it will not make you see better if you already have good vision. Vitamin A can be found in all kinds of things, such as milk, cheese, egg yolk, and liver, so there is nothing special about carrots specifically in this regard.


The Germans also fell for this ruse, because the belief that carrots had special properties was already part of German folklore. Since the Middle Ages, carrots were regarded as miracle vegetables, and were used to cure anything from snakebites to STDs.


Sources: